#include "ShipLaserProperty.h"

using namespace view;

ShipLaserProperty::ShipLaserProperty(Ship* ship)
{
	this->ship = ship;
}

ShipLaserProperty::~ShipLaserProperty(void)
{
}

int ShipLaserProperty::getProgress(void)
{
	return ship->isLaserActivated();
}

bool ShipLaserProperty::isDone(void)
{
	return !ship->isLaserActivated();
}
